The permanent boost for happiness is only available for spiritualist empires since they see the void clouds as evidence of a higher power. In a scenario where both empire are at lvl 20 repeatables on everything. It is cheap, effective, and is good against literally everything until you. But generally I try to make them glass cannons. New mechanics provide many ways to specialize your vassals’ roles within your empire, bring new planets and subjects under. What jumps out is the very low damage of the CL. ago. 2022Stellaris Wiki-酒店飯店,精選在PTT開箱討論和優惠推薦,找Stellaris Wiki,stellaris中文,Stellaris Wiki,群星控制台在PTT上的體驗文章就來PTT酒店飯店討論懶人包For detailed information about this series, visit Stellaris Wiki or the Stellaris Wiki. Cloud lightning and Arc Emitter can also roll several low damage hits which can cause you to lose much then normal. Power HyD S, HyD X, and HyD R available, for red-extended applications. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it. ago. One recent change that messed me up was in 3. They’re round, adorably puffs of fur native to the FF universe. Stellaris > Workshop > Kisaragi Eirodynoir's Workshop . Small. Lightning is a natural phenomenon formed by electrostatic discharges through the atmosphere between two electrically charged regions, either both in the atmosphere or with one in the atmosphere and on the ground, temporarily neutralizing these in a near-instantaneous release of an average of one gigajoule of energy. Go to Stellaris r/Stellaris. Also normal void clouds now spawn with 3 to 4 k fleet power as one entity so it will be a lot harder in the early game to get cloud lightning. If you've got anti-shield or shield-ignoring, use it. Click on the "Mod tools" button and select "Upload mod" within the window that opens. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. edit: Thanks for u/HoloRealism to point. 2 The Lesser Messenger id 9430 - 9480. json files and having the other players overwrite their own versions of those files with your own. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. 雷云导线 (Cloud Lightning Conduits) 解锁:在鼠标浮层中查看. Go to where your most recent old save game is located. exe. 1 version, so i've rolled my stellaris back and is gonna test this strategy. The author of this topic has marked a post as the answer to their question. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. It did for me? Or is it a 2. Cloud Lightning; Giga Cannon vs Kinetic Artillery). - Find the 00_weapons_critters_cloud text file. Award. 1. Stellaris Origins explained and ranked into a tier list. ; About Stellaris Wiki; Mobile viewNov 9, 2023What do you need that cloud lightning for? If thats Contingency, just use disruptors instead. Open it as if it were a . Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Already: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. The home system is rather nice as well. Right now the shielding and armor on leviathans is replenishing far faster than intended, but their hull pool is so low that one volley from a bypass BS fleet will kill oneDiscounting the stuff from invaders in the late game there are only two types of weapons (Four Shards and Cloud Lightning, both of which are Energy-types), one type of fighter (Amoeba Flagella), and two types of non-weapon components (Two crystal armors and Regenerative Hull Tissue). CryptoIts a galactic storm, it was introduced in 2. They need to be cheap and numerous, not tough. I got my fleets wiped early on using cloud lightning without taking down a single ship. Cloud lightning goes direct to hull. Torpedoes do more damage, and especially do more damage per hit, meaning enemy ships are more likely to be destroyed, rather than escape to emergency FTL. For design instructions and descriptions of parts, please visit: Combat and Ship Design: A Comprensive Guide. 1 Game launcher fails to start game; 9 Other information. STELLARIS 5 delivers the very best of our platform. that weapon requires plasma weapons to research. This guide contains only examples of good ship designs. Type: effect give_technology = { 'tech = tech_id' } It is not possible to add one tech through console commands, without mods. Just go into your Stellaris folder, then events and then look into the precursor event file). 1. The Thunder Magic will randomly strike the surrounding area, and if the. Cloud Lightning goes from 7. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. Cordyceptic drones is amazing but. Cloud Lightning / Arc Emitters - Best in slot late game weapon once you and your enemies have a ton of repeatables Repeatables make it so the enemies shields get bigger and bigger and offense can't keep up so eventually you are better off DPS wise to just swap to weapons that ignore defenses entirely like Arc Emitters. 3 hotfix patch. Does VLUUR have debris after you beat it and if it does, can you aquire cloud lighting from the debris? < > Showing 1-2 of 2 comments . Each one has a deposit of 6 society. Stellaris Steam charts, data, update history. Cloud Lightning / Arc Emitters - Best in slot late game weapon once you and your enemies have a ton of repeatables Repeatables make it so the enemies shields get bigger and bigger and offense can't keep up so eventually you are better off DPS wise to just swap to weapons that ignore defenses entirely like Arc Emitters. Use Battleships with Arc Emitters and Cloud Lightning. Realize your Grand Design. I stick to Corvette spams until I can make Tesla Battlecruisers. Weapons like Cloud Lightning and Crystals seem to be more powerful than other researchable standard weapons like lasers or missiles, in spite of the DPS attributed to them being lower. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against FE, Contingency and anyone who relies on lots of Shields and Armor. 2. However when I go in the ship designer they are not available as an option. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. Medium disruptor has range 60 and average damage 6. Advanced shields require Strategic Resource to make. Currently playing on the 2. View community ranking In the Top 1% of largest communities on Reddit. Cloud Lightning was the exception since 2. 모든 권리 보유. In particular the Le Guin 2. Arc-Emitters, Disruptors, Void Cloud Lightning and other penetrating weapons, that bypass shield and armor, are most optimal against Fallen Empires and Contingency. The Geostationary Lightning Mapper (GLM) is an instrument on two weather satellites launched in 2016 and 2018 (GOES-16 and GOES-17) that map total lightning (in-cloud and cloud-to-ground) activity continuously day and night over the Americas and adjacent ocean regions. CL 12dmg per day 100% accuracy 30% tracking. Example 200 Naval Capacity Fleet:Arc Emitters+Cloud Lightning are only "good" at high energy damage repeatables (80+). Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields and. But so far the game will not. 396K subscribers in the Stellaris community. This gives you time to send your own armies to take the planet back. You can press tab after writing the first part so it shows all ascension perks, but I haven't tried so I don't know if it will work. 3. It's an interesting project, a unique premise. Everything is glorious. The enemy can hardly hit the Corvettes, so they survive engagements longer than Lightning Destroyers. ago. Pure corvette would be my choice. VLUUR is basically a stronger form of the Void Cloud spaceborn aliens. And while their. ; About Stellaris Wiki; Mobile viewSince I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Well, usually it doesn't. Sprites appear as vertical red columns extending up to 60 miles from the cloud top and have been found to occur in conjunction with and/or as a reaction to +CG lightning. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B; 3 Stellaris Tech Id List – C to E; 4 Stellaris Tech Id List – F to I;So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. 9. cloud lightning conduits. Later on, the initial cloud event triggered itself again, giving me another project to research in my home system. Cons: Absolutely terrible against the Prethoryn, but if you get those you can easily switch to lasers, plasma, tachyon lances, neutron launchers etc since energy repeatables are for those too. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. Stellaris. Also, the void cloud lightning is better. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. You have the perfect start. 1. Pray the RNG rolls low per shot. Hit the Tilde key ( ` ) on your keyboard to open the console. Look up their compositions, and the tips against a specific FE here. References External link: Stellaris Tech Tree (Vanilla) What do you need that cloud lightning for? If thats Contingency, just use disruptors instead. 3. 1 (played yesterday) funnily enough i had much better results with full on kinetic than arc emitters and empty, arc amitters and lightning and arc emitters and pd+hangar, despite heavily researching energy weapon repeatables and no kinetic ones, than with focused arc emitters. Cloud Lightning is only good if you're using Arc Emitters as well. With that said, you can definitely get a good battleship that uses lots of disruptors or cloud lightning (plus definitely an Arc Emitter in the bow) and a single hangar slot. Replies. nor for any other slot for that matter. Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. I'd be happy to help. But when I engage in combat, I. This opens up the Debug Menu. 0; Dolibarr Payroll for SwitzerlandGame Pass Ultimate or a supported free to play game is required for cloud gaming. 202. Example 200 Naval Capacity Fleet: Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. 3 Garden of Prototypes. 0) Number of years since game start is greater than 15 (×2. 105 106 107. Info. The "good" outcome is to let the cloud go. ok, i'll explain it one more time: that cloud lightning weapon (medium sized) is NOT the same as the arc emitter and it's completely unrelated to the tech. Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. On a nice advice, never fight FE ships from long range, they will out damage you. 0 unless otherwise noted. Stellaris - Cloud Lightning salvage not dropping from combat. CL 12dmg per day 100% accuracy 30% tracking. I'd say the best weapon is Focused Arc Emitters paired up with Cloud Lightning and disruptors if you don't have cloud lightning. There might be limits to how many different fleets can be in orbit around a planet at the same time, and if the orbit is full, another fleet can't join, and so it can't merge with an already-orbiting fleet. ago. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods. It's a new bug with flagella and cloud lightning. 4 What are they building. 2. However, this build has the. Is the fleet build of all piercing weapons all the time viable without cloud lightning, and just arc+disruptors? (i. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. 能源消耗:-40. This is an upgraded version of Cloud Lightning, balanced with the vanilla version. (Potential Spoiler ahead) I defeated an early baddie and unlocked a rare research level weapon tech. Join. - Go to the Stellaris folder. 53), until you have 4 levels of energy weapon damage and fire rate repeatables at which point disruptors have better damage again. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. But, I have no idea for larger ships. STELLARIS 8 STED. Lightning is a giant spark of electricity in the atmosphere between clouds, the air, or the ground. 7 Canis Minor has been announced and the Devs have given us a big hint as to what the that update may include, the next Stellaris DLC. I like playing with penetration weapons for thematic reasons :) Has anyone else encountered this. I just picked up Stellaris and I've got it running on both my laptop and desktop (windows 10). Yes KA is better than cloud lightning. Also, the void cloud lightning is better. Stellaris cheats and commands. 2 update has made many references to strategic resources obsolete and has changed rewards from previous versions, and there's even still failure rates and results listed in here. They have a balanced setup with lots of armor and shields, but little hull, so bypassing it is the best option. Hangar modules are also good, because they provide better protection against piracy, on top of everything. r/Stellaris A chip A chipFull Disruptor fleets can be a thing, but the issue is raw DPS. There is always a better option for your ship designs than Cloud Lightning. Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is absolutely inferior for this loadout. 3. Small. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. 50% PDD+Autocannon+Plasma and 50% Autocannon+Torpedo for majority of game (you need Torps to kill Starbases and Cruiser+) And then Focussed Arc Emitter + 5x L Void Cloud + Admiral that gives +20% weapon range. . Stellaris Wiki Active Wikis. I remember a few patches ago certain weapon types weren’t affected by repeatables. . 90% evasion is ~40% better than 80% evasion for example. Damage in general scales much, much faster than defense does in Stellaris. reveal the most information from your images and resolve nanoscale structures down to 120 nm; obtain truly simultaneous multicolor. . Once you find the folder you can backup the files to another storage device. Supposed to be good for hull attack (100% penetration both shield and armor). 6 they changed the behavior of the Artillery behavior to make them run away and stop using the cloud lightning correctly. with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale) I researched cloud lightning conduits in my latest game. Business, Economics, and Finance. Content is available under Attribution-ShareAlike 3. so i had a 2. However, it is HEAVILY outranged by artillery+neutron+giga cannon, and the time to kill is not much lower. Each new adventure holds almost limitless possibilities. They are supposed to be L sized weapons but they don't appear as an option for that slot. 1. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. As it nears the ground, the negatively charged. 4. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. Let it just do its thing, it'll disperse eventually. Cloud Entity: NAME_Cloud_Entity. In the most common type of cloud-to-ground lightning (CG), a channel of negative charge, called a stepped leader, will zigzag downward in roughly 50-yard segments in a forked pattern. 7Lets dive in!Pre-order St. Which is the better weapon to place in our large slots? Should we use neutron launchers? how about cloud lightning? Is the secret really to use kinetic artil. They don't exist in my designer. nor for any other slot for that matter. Legacy Wikis. It would not make much sense for the corvettes to chew on shields and armor while the BBs go straight for the hull, so it synergizes nicely. You want anti-armor/anti-hull weapons. That is the reward, or one possible reward (it's not a very good reward, it simply makes it easier to find void clouds if you want to get the cloud lightning research done really early). As I said, Arc Emitters are great if you need to guarantee a few ships get killed. Whether you have files for download, or just want to upload and share, you can rely on us 24/7, 365 days a year. Cloud Lightning Conduits: tech_space_cloud_weapon_1: Coilguns: tech_mass_drivers_2: Cold Fusion Power: tech_cold_fusion_power: Collective Production Methods:Cloud Lightning is underrated in 1. Completely non-issue if you have Cloud Lightning. It is ranked #201,041 in the world . A default level arc emitter lightning cloud battleship with increased range admiral usually brings the hull to half level before it gets targeted itself. Home; About Us; Services; Referrals; ContactSame benefits as the original PlayStation Plus - two monthly games, discounts, cloud storage, multiplayer access UK: £6. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. dungeons and dragons worm worm crossover. Content is available under Attribution-ShareAlike 3. True that Stellaris previously had balance issues when a bunch of naked corvettes were stronger then "normal" fleet on same money, but it was fixed loooong time. Those are your custom nations and Paradox's. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. STELLARIS 8 FALCON sets a new speed standard for FLIM instruments. 1 Since Long Gone. It is cheap, effective, and is good against literally everything until you. 6, make Cloud Lightning lack a Minimum Range, like Lasers. With the Stellaris: Starter Pack Bundle, you'll delve into a universe teeming with possibilities, diplomacy, and strategic decision-making. Also, with 1. A list of powerful strategy, tips and tactics to ensure your dominance of the galaxy in Stellaris. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. The other main weapon loadout is Neutron Launches with a Giga Cannon. 对该项目的细节说明请添加至相关页面. 5 Stellaris Tech Id List – J to P. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. 1. I did some ad-hoc tests. Stellaris Cloud Saves (6 posts) (6 posts) (6 posts) Download the best games on Windows & Mac. In the early stages of development, air acts as an insulator between the positive and negative charges in the cloud and between the cloud and the ground. And any destoyed FE ship is 1 less ship they field overal unless they Awake. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. 2) *Remastered Human Portraits Human Union More New Human Clothes nach 3. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and. If you want to make a cloud save then make a new save and mark it as "save to cloud", then go on your laptop, log in and start stellaris and then load the cloud save. Ideal weapons would be Focused Arc Emitters and Cloud Lightning if you've gotten the tech. However when I go in the ship designer they are not available as an option. The WLL, together with our proprietary Acousto-Optical Beam. Exakan • Determined Exterminator • 2 yr. Sharp imaging of 3D. However their weapons have high tracking so corvettes suffer heavily against their fleets, usually. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. ago. the. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). I researched cloud lightning conduits in my latest game. Enable Steam Cloud Sync. This appears to address issues like loading to 30% and stalling. e. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 3 So very, very brightly. sav" into "ironman. It also doesn't come with any regen components, so the Crystals were managing to. Press and hold to cast the Thunder Magic, the mana will always be consumed during the existence of the Thunder Magic, and long press again to cancel the Thunder Magic. That's why missiles are decent on defensive platforms since they get a base of 100 that's boosted by 50% with the starbase range module. 034. However when I go in the ship designer they are not available as an option. Modified Cloud Lightning Conduits technology so that it can be researched. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. You're absolutely correct that if you are going to use disruptors, your. Cloud Lightning: at first glance this looks like a miniature Focused Arc Emitter, but if you carefully analyze its stats you'll realize it has very different properties. ago. Stellaris. CryptoCloud Lightning is currently bugged and wont appera in ship designer. I like playing with penetration weapons for thematic. 7. no, cloud saves doesn't work in the gog version because the code isn't synced for the gog server so it just goes to a fake folder on your local drive instead. ) Open up a game of Stellaris where you're having the issue. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. This happens sometimes, with the scientist selected, right click the system on the galactic map and select "research projects. With mods, it's better to just add the tech with the mod rather than adding a command to add it. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). 2. To answer important scientific questions, THUNDER Imaging Systems enable you to obtain a clear view of details, even deep within an intact sample, in real time without out-of-focus blur. • 25 days ago. So for a somewhat new person like me this sounds fantastic and that I should basically only use. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. They are supposed to be L sized weapons but they don't appear as an option for that slot. 0 unless otherwise noted. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. Which is the better weapon to place in our large slots? Should we use neutron launchers? how about cloud lightning? Is the secret really to use kinetic artil. It can be issue when you have 3-6 battleships. 1 Beacon in the Depth. Nah. Example: research_technology tech_starbase_3. Stellaris technology list and IDs cheat. To quickly find a tech in this list press ctrl + f and type in the techs name. DS adds one of the most advanced Nomad-origins of Stellaris. Apprentice of The Devourer and Other Associated Titles. This discharge may. Sprites are electrical discharges that occur high above active thunderstorms. Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. . This makes it one of the few Artillery weapons that is very effective against Corvettes. I did so quickly. It is always a bad idea to mess around with steam folders containing cloud saves. Cloud Lightning is pretty terrible against opposing Battleships anyways; it's only really good against Corvettes, and if you're concerned about your Battleship vs Battleship matchup. . Killed some void clouds, now I have Cloud Lightening. A destroyer with lightning cloud and two s disruptors is a good, solid build. The TauSense tool set allows one to integrate lifetime-based information and adds freedom for the. The cost of war. The star itself always has a deposit of 6 physics. The Guardians are exceptionally powerful, and push the. For the record, in stellaris 2. I'm not sure if this is from a mod or vanilla, but weapon tech I put on my ships that have the tag "space fauna" get the bonus. When the opposite charges build up enough, this insulating capacity of the air breaks down. Plasma, Particle Launchers, Torpedoes. Subscribe. ago. NL 42dmg per day 90% accuracy 0% tracking. FP w/ Distinguished Admiralty, that choosing No Retreat actually decreases my Destroyer losses, I think because winning harder is the best way to avoid losing those flimsy destroyers XD Additionally, super-stacked rate-of-fire will really make cloud lightning shine. 53), until you have 4 levels of energy weapon damage and fire rate repeatables at which point disruptors have better damage again. This is my favourite topic. Step 3: Upgrade your starbase, build 4 Hangars and 10-13 defense platforms with 2 Hangar modules and attack your dragon. May 17, 2022 @ 5:41am ye it's great tech, I wish you could get it otherwise or that void clouds were more common. This mod also adds two new technologies to the. #1. 1. ago. If any issues, please let me know. NL 42dmg per day 90% accuracy 0% tracking. Cloud Lightning is one of the worst weapons in the game and never worth using. They are supposed to be L sized weapons but they don't appear as an option for that slot. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. Make sure you're. Cloud Lightning is underrated in 1. cloud lightning conduits. Favorited. Stellaris Wiki Active Wikis Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3In this video I take a long look at Destroyer design in Stellaris. Play Stellaris: Console Edition with Xbox Cloud Gaming (Beta). The research is even in. 0) Number of years since game start is greater. They don't exist in my designer. I like the missile approach best, though. Except if you're running any tech that bypasses shield or armor. Forward time to see changes. Cheaper Alloys cost than armor. © Valve Corporation. I believe it will save it to the cloud then. Ball Lightning. ago. 类型:能量. Technically true, but the math isn't intuitive. Depending on the size of your fleet and the attackers, they may never even get into weapons range before they are eradicated. Leviathans are easy. The BBs sport (focused) Arc Emitters and Cloud Lightning to go directly for the hull. Intracloud and Cloud-To-Cloud Lightning. Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. It makes a storm in the system slowing ships and fire rate. If they loose that, then the total DPS they deal is significantly lower.